I'm not really good enough to be writing this in the "Critique this Artwork" area, so I'll post my critique here instead... I've divided it into three categories: the anatomy, coloring/shading, and the design...
1st point: Your proportions are actually good, but I'd like to point out a few problems with the anatomy.... The most noticeable one is how the neck connects to the torso... It may or may not be just the shoulderpads, but the shoulders seem to go straight to the sides instead of having the bump of muscle that makes soft curves at the base of the neck... This tutorial here explains it well: [link] The legs are also a bit too thin... Over-all your anatomy is quite good (better than many I've seen on dA), but it will be even better if you keep practicing with the basics... There are a lot of tutorials on dA that you can use to guide you, use them as reference and try to really learn from them... Practicing the same things you already now won't get you anywhere, but learning new things and getting up one level will... ^^
2nd point: The color combos are nice, giving her a somewhat medieval feel... I like how the metal isn't plain gray but has a light tint to it... The problem here would be in the shading... It can be seen that the light source comes from the top right corner... If so, then the shading on her shoulderpads should be at the bottom, not the top... Also, there should be a shadow on her legs made by the puffy skirt, and her open palm shouldn't be reached by that much light since it's facing down... Same as with anatomy, you're quite good at shading, but it would still be much better if you could polish it...
3rd point: It's a nice design and it actually seems practical... It's also really nice that the clothes cover her well and aren't skimpy like a lot of women's character outfits you find on dA.... But I'd suggest that you break it down into small movable pieces, so that she'll be able to move around in it... For example, the breastplate might be better if it were cut in two or three parts so that her torso can move more freely... Also, the parts of the armor near her joints (ankles and wrists) should either overlap or have wider open spaces so that it looks more natural and flexible... This may be a bit too detailed, but here's an example of what I meant by breaking down: [link] See that the armor is made up of many overlapping peices but still make one whole?... It makes it look strong, but still easy to move in... The last suggestion I have is to put straps on the shoulderpads so they look like they're firmly placed...
In, the end, it's up to you whether you take my suggestion or not, but I hope it somehow helps you and that you take it as constructive criticism for improvement.... ^^
1~ Oh yeah, I need to practice more with a little thing on the anatomy But I always I'm trying to do it with a cartoon style, so maybe that's the reason
2- Lightings and shadows are still hard to me; but I'm going to check some tutorials about coloring
3- Well, this it's my first armor I never thought to draw an armor, but this time I try it. You have reason, if I break the armor in small pieces, she can move it very well. In the future maybe I'll draw an armor like you post me in the link ^^
Thank you so much. I really aprecciated, thanks for take your time and wrote an crittique for my draw ^^ Greetings!
No problem at all! ^^ I really hope I helped you somehow... It's sometimes sad to see artists on dA who can't improve because they don't take critiques from other people.... So thank you back for taking it well ^^ Have a good day! ~ : )
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